I wish it was like you said, 2 vets + 3 newer players per side, per game, then it would be balanced but this is not the case in at leats half of my games. I monitored level difference for a few stompfest games and the result is frustrating retarded.
Look at this 3 examples, from games I played lately.
Enemy team total level - my team total level
107 - 206 (2 players max lvl)
87 - 174 (1 max lvl)
223 (2 max lvl) - 118
Now imagine how this games went.
2 players that got everything on T3 level fighting a mixed team of T1-T2 its not even funny to watch, not even funny to be on the winning side.
I dont get it at all, at the moment you have 10 ppl in queue, some kind of MM meassurement could be done to even them out
There is no excuse to not do that, the same happens in LoL normal queue, Diamonds and Silver might be in the same team but at least the total mmr of both sides is equal. This is not the case in supernova.
Also max level veterans going tryhard as premade is just sick to watch, I dont know if they even understand how hard they destroy the gaming experience for newcommers and by that they slow down the growing rate of the community.
Ofc you need a bigger playerbase to seperate the good from the bad but all you need for a game is 10 ppl in queue and its definitly possible to form almost even teams with 10 players.