I'm not even sure I'm able to appreciate this game in a theoretical model. My friend Rawrful has explained some of the ways this game is layered to work together. But I have trouble conceptualizing it, or seeing these layers, combinations, team compositions, item choices, and abilities as coherent. I enjoy the game up to a point. I can play the game up to a point. But I spend most of my time suspicious that you have too many discordant elements, mechanics, and language to enable a player to figure out the games layers. I use the term layers to approximate a problem I have seeing any depth to this game. So far it seems like the basic pattern is get leveled so your lane isn't weak, choose a commander type, and modify your lane to support / balance the impact you have in lane. Then in the mid game you play a mostly familiar moba. Then at the end game you compare the items you built and see if you didn't counter things with the right priority. But without an item sale, and with items which try to do so many things at once, and so many tiered aspects, your juggling way too many things - or rather perhaps,
I'm not able to play this game. Assuming. There is a right way to play it. And not assuming that it doesn't just look like there is a right way to play it because of how complex the layers are - that is to say that of course once in a while it all looks rather coherently planned/decided.